Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.Fixed an issue where Clouds would disappear at really high altitudes.Improved cloud selection at different weather settings.Reduced Exposure a touch when the sun is around 10 degrees of altitude.Minor Atmospheric Corrections, including linking AirMass to AirPollution,.Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.Corrected Sky Colour to remove Cyan Effect.This should result in smoother lighting changes at dawn / dusk and as weather conditions change. Decreased interval of Static Mapper updates from 5 minutes to 10 seconds.Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.Fixed an issue where Cameras constrained to specific paths would not work correctly in replays. Corrected Rear Flap System default wet weather disable point to work with new weather ranges.The Default HUD has been updated to show a text description. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. Updated how road and rain conditions are reported.Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.Increased the rate of RealRoad calculations by approximately x4.Added an option to set the amount of water on roads at the start of a session.Removed texture cache to simplify loading a bit.Added a visual driving line feature, this can be toggled from settings.Updated Safety Car added to Retail and ModDev.Let us know in the comments below what you think of these upcoming changes. Speaking of which, they are said to be smarter when it comes to tyre strategy – we’ll have to see how that plays out in actuality.Ī full changelog is below, also highlighting altered lighting effects and driving line aid. Itself heavily revised in January, new features have now been added to help setup a wet track with greater accuracy, select car options and filter AI opponents. There are several changes to the user interface. Smash the downshift paddle too quickly in the past and this could over-rev the engine and result in a retirement – exactly what happened to Daniel Juncadella during the 24 Hours of Le Mans Virtual earlier this year. It still remains the C6 body style, however.Ī key gameplay change is downshift protection. The ageing Chevrolet Corvette safety, or pace, car has also received a makeover, now with physically based rendering (PBR) for more realistic visuals. The particle effect update also includes changes to puddle splashes. In that same demonstration, you can see more sparks have been added – reminding us of the RaceRoom Racing Experience update from the middle of last year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |